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NPC Generator

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Advanced [show]


Theodoric Jacobs, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a grey and brown robe with the hood down and is in decent physical shape. His golden hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Revenge; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Theodoric Jacobs, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5

Possessions: 600 gp. Peridot (50 gp). Fiery yellow corundum (700 gp). Black pearl (1200 gp).


Social Check DCs


Bernard Home, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His whole body is exceptionally muscular. His chestnut hair is cut short. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is a Metallic Dragon in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Flaws: Shy. Bonds: Immigrant, Attractive, Adventurer, Religious. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Bernard Home, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Gerard Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long silver beard, and similarly colored long hair. His eyes are brown and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gerard was born in the west. At a young age he loved to build and create. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Slave. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Gladstone, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 11 (+0)7 (-2)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 20000 cp.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Miner uniform. His brown hair is unkempt and raggedy. His eyes are brown and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Miner, John learned a great deal about his father's area of expertise. He worked as a nervous Miner and found it very stressful. He now spends his time doing works of charity.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Miner

Voice: German accent

Attributes [hide]

John Beckwith, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 15 (+2)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His blonde hair is singed and shortened. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He wants revenge against drow; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Military, Enemies. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Anselm Huxley, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 13 (+1)18 (+4)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Rhodochrosite (4 gp). Golden yellow topaz (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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