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NPC Generator

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Advanced [show]


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His feathered hat is riddled with cuts and holes. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Sailor, but he was a colossal failure. Recently the stress of being a Shoemaker has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Gracey, Male Human Aristocrat 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)10 (+0) 11 (+0)17 (+3)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 400 gp. Obsidian (14 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown clothing when he does not wear armor. His red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the large cave and found the beat up whip and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly, Insomniac, Insane. Bonds: Nature, Religious. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Bertram Barclay, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Everard Stapleton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Military. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Stapleton, Male Human Warlock 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 14000 cp.


Social Check DCs


Balimaar Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He wears his black hair up. His fierce blue eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the west his family was never financially stable. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Balimaar Gentry, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Cromwell, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Roofer. He has a moderate pudge and is not very fit. He has styled his auburn hair well, parting it to the left. His ears are large.

Personality: He is overprotective of those who hire his services. He is obsessed with his god.

History: He got into the Roofer business at a young age. In his 18th year, his parents were killed by a giants raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He became a Roofer soon after.

Motivation: Many giants want him driven away; and balancing his hectic life and new roofer responsibilities is difficult

Flaws: Ugly. Bonds: Job, Guardian, Religious, Enemies. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Everard Cromwell, Male Human Ranger 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp).


Social Check DCs

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