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Advanced [show]


Dustin Skelton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His skin is also unnaturally pale. His black hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Ugly, Insomniac, Insane. Bonds: Religious, Enemies. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Dustin Skelton, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He wears a feathered hat to cover his moderate length golden hair. He is baby faced.

Personality: Calm and collected, he is a well trained Sculptor. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Sculptor.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Professionalism. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Anselm Marlee, Male Human Ranger 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)5 (-3) 11 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Shepherd business at a young age. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Shepherd and occasionally as a mercenary.

Motivation: Expand his business.

Ideals: Joker. Bonds: Slave, Job, Adventurer. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Mori, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Blakely, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He has a very tight haircut. His eyes are violet and beady.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Richard Blakely, Male Human Monk 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Antitoxin. 3 Holy water. 2 Tanglefoot bags.


Social Check DCs


Bernard Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his mace ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are gray and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He now spends his time doing works of charity.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Philantrophist, Artistic, Gifted. Bonds: Rich. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Bernard Beitz, Male Human Cleric 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)7 (-2) 14 (+2)11 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp. Jasper (20 gp). Lapis lazuli (12 gp). Rhodochrosite (12 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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