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Advanced [show]


Bernard Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Fighting. Bonds: Nature, Poor, Adventurer. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Bernard Shipley, Male Human Wizard 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Minor magic item.


Social Check DCs


Lance Kitchur, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He carries with him a set of sais on his belt, each one with a amethyst on the hilt. His red hair is cut short with large spiked bangs in the front. His eyes are likewise amber.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: He was raised in a island tribe. He helped his mother out around the business and became quite the natural. He struck the Sage job and began his own company from there.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Logical. Bonds: Job, Religious, Nature. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Lance Kitchur, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Insight +4, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


John Van Es, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a white collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His blonde hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also hits on women, regardless of circumstances.

History: Gifted from a young age, John studied abroad. He has had some formal poetry training, and achieved minor success. He was granted psionic powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to settle down with his crush

Ideals: Gifted, Artistic. Bonds: Immigrant, Enemies, Has a crush. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

John Van Es, Male Human Paladin 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 38000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes. He carries a battered longbow and tarnished flail as well. His red hair is cut short with large spiked bangs in the front. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Healer, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has been saving his money to try and buy his brother's freedom.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Adventurer, Poor, Job. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Kody Ainsley, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 14 (+2)6 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10 pp. Blue sapphire (400 gp). Azurite (15 gp). Violet garnet (200 gp). Rock crystal (30 gp).


Social Check DCs


Theobald Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Theobald Lindsay, Male Human Expert 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)17 (+3) 17 (+3)15 (+2)
Skills Intimidation +5, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Elven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 40000 cp. Jade (110 gp). Sard (80 gp). Malachite (7 gp).


Social Check DCs

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