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NPC Generator

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Advanced [show]


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. His whole body is exceptionally muscular. His white hair is heavily combed to the right. His gray eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Immigrant, Military. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Drogo Branson, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)6 (-2) 13 (+1)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Blue sapphire (600 gp). Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Clerebold Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Clerebold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Clerebold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Clerebold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Fulton, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)11 (+0) 7 (-2)13 (+1)
Skills History +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears yellow cloth garments or leather armor. His hair is long and black with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Painter in town.

History: Gunter was born in the south. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Greedy. Bonds: Job, Nature. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Gunter Eastoft, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)5 (-3) 10 (+0)12 (+1)
Skills History -1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Clerebold Kelsey, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears white painted combat armor at almost all times. He has styled his blonde hair well, parting it to the left. His blue eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: Born to a Fisher, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Clerebold Kelsey, Male Human Adept 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 8 (-1)16 (+3)
Skills Arcana +2, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Tiger eye turquoise (6 gp). Chalcedony (30 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He has had some formal singing training, and achieved minor success. He became a Mayor soon after.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his sister

Ideals: Optimist, Artistic. Bonds: Adventurer, Job, Family. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Frederick Ramsey, Male Human Paladin 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 5 (-3)15 (+2)
Skills Animal Handling -1, History +5
Senses Passive Perception 7
Languages Common, Ignan, Infernal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. Old masterpiece painting (500 gp). Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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