Trym Langley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. His hair is red, silky, and of moderate length. His eyes are likewise violet.
Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Disease. Bonds: Attractive, Immigrant, Poor. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. Golden yellow topaz (500 gp). Azurite (14 gp).
Tim Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a longsword on his belt. He has a moderate pudge and is not very fit. His head has been shaved. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich northern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 9 (-1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Hugh Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered blue stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy white beard and wild white hair. His eyes are green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Armorer business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Armorer for hire.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Freshwater pearl (7 gp). Onyx (40 gp). Azurite (7 gp).
Diggory Upton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a blue suit, tan shirt, and brown tie and is in decent physical shape. He has styled his black hair well, parting it to the right. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful brothel owner made him what he is. He helped his mother out around the business and became quite the natural. He struck the Jeweler job and began his own company from there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Mentor, Job. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 90 pp.
Wymar Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his trident ready. His hair is always cut to a buzz. His thin eyebrows rest above his beady green eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Fisher job and began his own company from there.
Motivation: To be a Tailor again; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
