Drogo Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears pastel cloth garments or leather armor. He wears his auburn hair down. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Farmer business at a young age. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Professionalism. Bonds: Poor, Job, Adventurer. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Arnold Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His tied-back hair is silver. He has brown eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Arnold began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Enemies, Rich, Job. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Bernard Prescott, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is blonde and curly. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich southern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Opinionated. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp.
Alexandre Chester, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Doctor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Doctor like his mother before him.
Motivation: Further expansion of business; and to be a cook again
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Hugh Remington, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western man wears a green armored body suit, with a simple blue line shooting up and back down. He wears his white hair up. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and many dire rats want him driven away
Ideals: Athletic. Flaws: Greedy, Shy. Bonds: Mentor. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
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