Patrick Stafford, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man is wearing the road beaten gear of a warrior. He wears a broad hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Entrepeneur. Flaws: Selfish, Disease. Bonds: Religious, Job. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. 3 Smokesticks. 1 Tanglefoot bags.
Manfred Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin brown vertical stripes and blue pants. He has done his best to style his chestnut hair to look like a famous performer. His eyes are blue and beady.
Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Family, Rich. Occupation: Shepherd
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. Jet (40 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.
Thomas Breeden, Male Human [Permalink]
Personal [hide]
Description: A 6'6" western man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His face is scarred and worn.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Lapis lazuli (14 gp). Aquamarine (1100 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Tewksbury, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large blue mantle and cape that has been intricately interwoven into his white robe. His brown hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Performer. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Flaws: Fearful, Insomniac. Bonds: Job, Religious, Adventurer. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: Amber (70 gp). 1 Minor magic item.
Wymar Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of strength on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is blonde. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. Amber (120 gp). Blue sapphire (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
