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Advanced [show]


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his dagger. His hair, while still mostly golden, has prominent grey streaks. His face is scarred and worn.

Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Kelsey, Male Human Bard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80000 cp. Lapis lazuli (14 gp). Red spinel (50 gp). Tourmaline (50 gp). Silver pearl (50 gp). 1 Minor magic item.


Social Check DCs


Clerebold Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Ploughman uniform. He has no hair. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Clerebold's mother didn't care for him much, and the feeling was mutual. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Job, Rich. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Clerebold Harrington, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)6 (-2) 12 (+1)14 (+2)
Skills Nature +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp.


Social Check DCs


Patrick Asheton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Gifted. Flaws: Emotional. Bonds: In love, Adventurer. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Patrick Asheton, Male Human Barbarian 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 10 (+0)9 (-1)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: Banded agate (9 gp).


Social Check DCs


Trym Westcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Joker. Flaws: Addict, Shy. Bonds: Attractive, Poor. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Westcott, Male Human Bard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: White pearl (70 gp). Rock crystal (80 gp). Black opal (400 gp).


Social Check DCs


Roland Compton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light white in addition to tight pants. His hair is cut close to his head. His green eyes peer out from beneath his small white hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Roland hails from a village terrorized by orcs. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wishes to resurrect an old love; and a deep hatred of orcs

Ideals: Joker. Flaws: Antagonistic. Bonds: Family, Enemies, In love. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Roland Compton, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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