Balimaar Bradly, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is mildly Human supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. He has since lost track of the people in his past.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Attractive, Family. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Raymond Vance, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Guard. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a long red beard with little hanging trinkets. He has amber eyes and a yellow hat with a red feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels threatened by others; and he is greedy
Ideals: Fighting, Justice. Flaws: Antagonistic, Fearful. Bonds: Nature, Rich. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Banded mail. 1 Half-Plate.
Adam Langdon, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green cloak and cross-gartered white stockings. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Golden yellow topaz (1000 gp). Blue star sapphire (1000 gp). Moonstone (60 gp). Eye agate (15 gp). 1 Simple lock. 1 Superior lock. 1 Silver holy symbol. 1 Masterwork Musical instrument.
Heward Camden, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears just a white suit. He wears his brown hair up. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Artistic. Flaws: Ugly, Fearful, Antagonistic. Bonds: Family. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 8000 sp. Gold music box (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold music box (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Randal Everleigh, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is auburn. His eyes are brown and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Randal's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 55 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 8000 sp. Banded agate (8 gp). Blue sapphire (1300 gp). Citrine (50 gp).
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