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Advanced [show]


Charles Ridley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 6 years old his parents immigrated from the east. Charles was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Stableman. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting, Philantrophist, Optimist. Bonds: In love, Immigrant, Adventurer. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Ridley, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Randal Brent, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His skin is fair and his fingers are delicate and long. His black hair, when down, is lengthy. His eyes are blue and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Mentor. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Randal Brent, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 14 (+2)7 (-2)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 30000 sp.


Social Check DCs


Percival Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. He wears a small hat to cover his moderate length chestnut hair. He has gleaming, smiling brown eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Cartwright, who enjoyed hunting, Percival was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Flaws: Ugly, Depressed. Bonds: Military, Nature, Rich. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Percival Cholmondeley, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp. Bloodstone (30 gp). Alexandrite (1000 gp). Tiger eye turquoise (8 gp). Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs


Adam Milton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports green clothing, slightly heavier than average wear. He sports a flattop hair cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Family, Adventurer. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Adam Milton, Male Human Warlock 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 14 (+2)8 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He is bald on top and has large silver tufts of hair around his ears. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: He got into the Engraver business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Engraver like his father before him.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Job, Family. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Dumph, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Amethyst (130 gp). 1 Buckler. 1 Half-Plate.


Social Check DCs

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