Gerard Woods, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and is dressed in a clean red cloak covering his clean studded leather. His right leg appears badly burned and disfigured. He wears a colorful flower in his golden hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.
History: A powerful necromancer made him what he is. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He's attracted to the PC; and to reunite with his absent father
Ideals: Joker, Artistic. Bonds: Attractive, Mentor. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 32000 sp. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.
Gunter Dumph, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a blue suit, white shirt, and tan tie. His hair is chestnut and curly. His gray eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Logical. Flaws: Sensitive, Hedonist. Bonds: Rich, Job. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Trym Gladstone, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and very much looks the part of a Shoemaker. He wears a feathered hat to cover his moderate length white hair. His gray eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trym was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Trym and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. Solid gold idol (800 gp). Solid gold idol (800 gp). Large well-done wool tapestry (100 gp).
Gerald Elton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue cloak and cross-gartered tan stockings. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: He is greedy; and money/treasure
Ideals: Passionate, Optimist. Flaws: Insane. Bonds: In love, Rich. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 60000 cp.
Trey Appleton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. He has moderate length black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trey was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Athletic. Flaws: Addict, Shy, Secretive. Bonds: Attractive. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Healer’s kit.
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