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NPC Generator

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Advanced [show]


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears a blue collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has styled his red hair well, parting it to the right. His thin eyebrows rest above his beady violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: The child of northern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Theobald Clapham, Male Human Ranger 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Deception +5, History +5
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 11000 sp. Pink pearl (40 gp). Eye agate (13 gp).


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He keeps his long red hair kept up in a rat tail. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Guy was raised in a hard working conservative environment. After coming to the age of reason, Guy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Guy Marlee, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Chrysoberyl (150 gp). Pink pearl (150 gp). Star rose quartz (50 gp).


Social Check DCs


Gunter Harper, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man tends to wear a blue poncho over his likewise colored trousers and shirt. With bright auburn hair and a scraggly beard. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gunter hails from a village terrorized by goblins. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his sister recently and the two have been together since.

Motivation: He's attracted to the PC; and he is unsatisfied with his job

Flaws: PTSD. Bonds: Job, Family, Enemies, Has a crush. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Gunter Harper, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Religion +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Aquamarine (800 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Tattersall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His hair, while still mostly black, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born several months after his mother was called into army service. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Dustin Tattersall, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 3 Alchemist’s fire.


Social Check DCs


Simon Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. With bright white hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Shy, Racist. Bonds: Immigrant, Poor, Job. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Carlton, Male Human Druid 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 64 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Insight +5, Stealth +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 gp. Solid gold idol (1100 gp). Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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