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NPC Generator

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Advanced [show]


Jocelyn Shelley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue armored body suit, with a simple violet line shooting up and back down. His black hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.

History: He is a Succubi in disguise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Opinionated, Impeccable. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Jocelyn Shelley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Athletics +1, Stealth +3
Senses Passive Perception 8
Languages Common, Terran, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears his auburn hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Norman was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Norman Marley, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 22000 sp.


Social Check DCs


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Secretive, Impulsive. Bonds: Rich, Attractive, Military. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Manfred Dalton, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: Just what you see.


Social Check DCs


Theodoric Brandon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear green tank tops with black pants. He keeps his chestnut hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Theodoric Brandon, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Sard (30 gp). Smoky quartz (30 gp). 1 Minor magic item.


Social Check DCs


Kyle Moreno, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, violet cloak. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kyle's mother didn't care for him much, and the feeling was mutual. He has never given up on his writing dream.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Mentor. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Kyle Moreno, Male Human Barbarian 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Auran, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Violet garnet (300 gp). Golden yellow topaz (300 gp). Smoky quartz (60 gp).


Social Check DCs

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