Balimaar Marston, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his sai. He is tall, broad shouldered and powerfully built. His brown hair is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 34000 sp. Jet (80 gp). Chalcedony (40 gp). Fiery yellow corundum (800 gp). 1 Darkwood Shield.
Trym Tenley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Shepherd does. He is physically well-built. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of giants once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and he wants revenge against giants
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30000 cp. Gold music box (2000 gp). Gold music box (2000 gp). A roughly beaten golden orb (70 gp). Gold music box (2000 gp).
Bertram Wallace, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white and very short. He has gleaming, smiling violet eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Stylist, but he got bored and became a Dyer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +1
Possessions: 600 gp.
Roger Garrick, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. He has styled his red hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Roger was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Antagonistic. Bonds: Adventurer, In love, Poor. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +4
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He wears his hair in dreadlocks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Persistence, Entrepeneur. Bonds: Attractive, Job. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
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