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NPC Generator

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Anselm Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Anselm was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Attractive. Occupation: Hunter

Voice: American accent

Attributes [hide]

Anselm Cotton, Male Human Druid 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 13000 cp.


Social Check DCs


Godfrey York, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long black hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a dire rats raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Further expansion of business; and many dire rats want him driven away

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Job. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey York, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Golden yellow topaz (1100 gp).


Social Check DCs


Gerald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and brown robe with the hood down. His black hair is heavily combed to the left. His amber eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerald was born in the west. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Opinionated, Philantrophist, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Gerald Wedgwood, Male Human Paladin 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Everard Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He sports green clothing, slightly heavier than average wear. He has moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Everard is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle.

Ideals: Athletic, Justice. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Soapmaker

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Chatham, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp.


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of magic around his neck, and a mace on his belt. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: William hails from a village terrorized by goblins. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, William and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

William Tinley, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 5000 cp. Red-brown spinel (110 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Iolite (20 gp). 1 Good lock.


Social Check DCs

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