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NPC Generator

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Advanced [show]


Tim Compton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His top hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Tim was born the youngest of three triplets. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted martial powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Military, Family. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Tim Compton, Male Human Commoner 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Nature +5, Stealth +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Cory Marston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His brown hair is lengthy. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He invites people to come help in his community garden.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Sailor.

Ideals: Philantrophist. Bonds: Has a crush, Poor, Family. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Cory Marston, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)14 (+2) 8 (-1)8 (-1)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Randal Anderton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is renowned for his bright white suits and hats. He wears a small hat to hide his balding. His violet eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.

Motivation: To prove his worth to the world; and a deep hatred of giants

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Enemies. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Randal Anderton, Male Human Wizard 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Auran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 170 pp. 1 Minor magic item.


Social Check DCs


Everard Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet coat over a green low-cut shirt, and a Stetson hat upon his head. He has moderate length chestnut hair. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Butcher profession.

History: He was raised by priests from a young age. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Mortician.

Motivation: Sabotage a competitor; and wants to open a new tavern

Bonds: Immigrant, Nature, Job, Religious, Mentor. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Everard Cotton, Male Human Monk 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)16 (+3) 15 (+2)17 (+3)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Bentley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. His white hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Adventurer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has drifted from career to career and currently works as a Adventurer.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Ernest Bentley, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2000 sp.


Social Check DCs

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