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Advanced [show]


Wymar Alton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears tight fitting clothing which further accentuates his frame. He keeps his chestnut hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated, Gifted. Bonds: Attractive, Adventurer, Slave, Religious. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Wymar Alton, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)12 (+1) 13 (+1)7 (-2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Red garnet (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Winchester, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is thinning but still full. His fierce blue eyes like to dwell on things.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.

History: Gifted from a young age, Roger studied abroad. Brilliant and gifted he never wanted to apply himself. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Has a crush, Enemies. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Roger Winchester, Male Human Cleric 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp.


Social Check DCs


Nicholas Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a black top hat and black clothes. He carries a battered trident and tarnished club as well. He keeps his brown hair in a pixie cut. His eyes, though not visible through his cowl, are brown.

Personality: This man loves poetry and to teach people poetry more than just about anything. He uses divination through singing.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Flaws: Insomniac, Fearful. Bonds: Military. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Nicholas Snape, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)10 (+0) 10 (+0)17 (+3)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Layabout uniform. His blonde hair is unkempt and raggedy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north to a Layabout, Anselm learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Anselm Ramsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)8 (-1) 11 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin green vertical stripes and white pants, and carries longbows. He keeps his long chestnut hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.

History: Gerard was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Job, Nature. Occupation: Spy

Voice: French accent

Attributes [hide]

Gerard Hallewell, Male Human Warrior 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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