Geoffrey Warwick, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears pastel leather gloves, a pastel jacket, and tight pants. His hair is short and silver. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Hunter and found it very stressful. He has achieved small success as a Hunter.
Motivation: To end his boredom.
Flaws: Insane, Disease, Mundane. Bonds: Job, Family. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp.
Heward Weld, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He wears his white hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich southern family. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Shoemaker again; and he has a crush on the local shoemaker
Ideals: Logical. Flaws: Selfish. Bonds: Rich, Job, Has a crush. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 400 gp.
Raymond Atherton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Armorer uniform. He has moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He comes from a rich northern family. A freak accident while working with his Dyer father left him crippled. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease, Secretive. Bonds: Job, Rich. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 500 sp.
Chad Stapleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears baggy blue pantaloons and a pastel scarf. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by orcs. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Mundane. Bonds: Enemies, Religious, Rich, Job. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Obsidian (16 gp). Tourmaline (120 gp). Pink pearl (120 gp). Star ruby (1200 gp). 1 Chain shirt.
Diggory Camden, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Fighting, Optimist. Flaws: Ugly, Addict, Fearful. Bonds: Family. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.
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