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NPC Generator

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Advanced [show]


Simon Whitby, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears yellow trousers with white and green striped suspenders. He wears various colorful collared shirts. His head has been shaved. His eyes, though not visible through his cowl, are green.

Personality: Eccentric and domineering, Simon will drive conversation. The war was a terrible time for him, and Simon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Whitby, Male Human Cleric 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 16 (+3)17 (+3)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 800 gp. Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Reid, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears a worn and beaten armor. He wears a deerstalker hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Extrovert. Flaws: Cynical, Mundane, Antagonistic. Bonds: Attractive. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Odo Reid, Male Human Warlock 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)5 (-3) 15 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item.


Social Check DCs


Richard Ainsley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and tends to wear a large black jacket. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are passionate and lively.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: Born to a Cook, his mother struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Insane, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Richard Ainsley, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Hugh Alby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his painting dream.

Motivation: Find a way to reverse the transformation of his brother; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Artistic. Flaws: Depressed. Bonds: Family, Rich, Job. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Hugh Alby, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)17 (+3) 10 (+0)16 (+3)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy steel shield.


Social Check DCs


Cory Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his falchion. His skin is fair and his fingers are delicate and long. He has styled his chestnut hair well, parting it to the left. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the west. He has had some formal poetry training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by brigands. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants revenge against brigands.

Ideals: Passionate, Artistic. Bonds: Enemies, Immigrant. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Cory Hadley, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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