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Advanced [show]


Alex Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he is typically in his Dyer uniform. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to raise his children well; and he's looking for his big break

Bonds: Job, Attractive, Nature, Family, Adventurer. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Alex Winterbourne, Male Human Adept 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 14 (+2)8 (-1)
Skills Insight +5, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. Banded agate (6 gp). Moss agate (6 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Soames, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a yellow suit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce amber eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 11th year, his parents were killed by a orcs raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he wants revenge against orcs

Flaws: Insane, Fearful. Bonds: Enemies, Immigrant, Rich. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Soames, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Balimaar Oakes, Male Human [Permalink]

Personal [hide]

Description: This western man wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His clothes are grease stained in places. He has wavy black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments

History: The child of western immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Immigrant, Adventurer. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Balimaar Oakes, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 13000 cp.


Social Check DCs


Ralf Harley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in tan turtlenecks beneath a blue coat with black slacks. His tied-back hair is black. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. In his 10th year, his parents were killed by a orcs raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Harley, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. 1 Half-Plate.


Social Check DCs


John Hastings, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his right hand. His chestnut hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and he is unsatisfied with his job

Ideals: Passionate, Joker. Bonds: Rich, In love, Job. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

John Hastings, Male Human Bard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)17 (+3) 14 (+2)7 (-2)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 8000 cp. Tourmaline (110 gp). Lapis lazuli (16 gp). Blue quartz (16 gp). Blue sapphire (800 gp).


Social Check DCs

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