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NPC Generator

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Advanced [show]


Manfred Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Opinionated. Flaws: Lazy, Mundane. Bonds: In love, Job. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Manfred Hayes, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)16 (+3) 17 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Terran, Elven, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 3000 cp. 1 Darkwood Buckler.


Social Check DCs


Conrad Gladstone, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is lengthy. His violet eyes peer out from beneath his broad black hat.

Personality: Conrad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Conrad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Conrad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Conrad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Nothing but the best is good enough for him.

Ideals: Extrovert, Impeccable. Bonds: Attractive, Slave. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Conrad Gladstone, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 3 Tanglefoot bags. 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Lance Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear white pants and tee shirts. He has styled his brown hair well, parting it to the left. His amber eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He got into the Blacksmith business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Family, Job. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Lance Wilberforce, Male Human Ranger 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 12 (+1)5 (-3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Thomas Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin black vertical stripes and blue pants. He is portly but not overly obese. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small island village. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Thomas Peyton, Male Human Sorcerer 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 9 (-1)19 (+4)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal, Gnoll, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 28000 cp. Freshwater pearl (7 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Wymar Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His golden hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was granted martial powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Wymar Tattersall, Male Human Aristocrat 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp. Citrine (70 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (11 gp). White pearl (130 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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