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NPC Generator

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Advanced [show]


Hugh Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of his god on his torso. His top hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has never given up on his painting dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Hugh Marston, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Theobald Marston, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and white robe with the hood down. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better world.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Fearful. Bonds: Adventurer, Religious, Rich. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Theobald Marston, Male Human Adept 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nicholas Holton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Bather uniform. He has shaved his head bald. His eyes are brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Nicholas Holton, Male Human Monk 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +1, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +6

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Henry Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length golden hair. His fierce amber eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Human conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Nature, Family. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Henry Wheatley, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Theobald Ramsay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is still thick. His amber eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: Theobald hails from a village terrorized by illithids. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Flaws: Antagonistic, Lazy. Bonds: Attractive, Immigrant, Enemies. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Theobald Ramsay, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (150 gp).


Social Check DCs

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