Theobald Easton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Theobald hails from a village terrorized by dire rats. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: A deep hatred of dire rats; and many dire rats want him driven away
Ideals: Entrepeneur, Persistence. Flaws: Insane, Cynical. Bonds: Enemies. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Silver pearl (90 gp). Star rose quartz (40 gp). Tiger eye turquoise (11 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Upton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Balimaar studied abroad. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 3000 sp. Red-brown spinel (160 gp).
Drogo Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his hand crossbow ready. He has golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Fighting, Logical. Flaws: Insane, Insomniac. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
Ernest Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He left for the west, certain he would find work there.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Poor, Immigrant. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (300 gp). 1 Half-Plate. 1 Half-Plate.
Kody Holton, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man wears a fancy grey suit. His long silver hair reaches down to his waist. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A powerful brothel owner made him what he is. Over the years he perfected his riding and shooting skills. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father.
Ideals: Athletic, Fighting. Bonds: Attractive, Family, Mentor, Nature. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Golden yellow topaz (700 gp). 2 Thunderstones.
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