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Advanced [show]


Everard Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. He wears his black hair up. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of gnolls once and for all.

History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered music. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Marry his sister to traveling adventurers; and he wants revenge against gnolls

Ideals: Artistic. Flaws: Racist. Bonds: Rich, Enemies, Nature, Family. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Moreno, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Odo Clapham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He has a red handlebar mustache and slicked back red hair. He has several tiny topaz earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a wizard, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Architect like his father before him.

Motivation: He'd like to take his coworkers down a peg; and to unite with his sister

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Mentor, Job, Family. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Odo Clapham, Male Human Rogue 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 5 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)9 (-1) 11 (+0)11 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Chrysoberyl (100 gp). Golden yellow topaz (1500 gp). Brown-green garnet (100 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His left hand appears badly burned and disfigured. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal singing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Antagonistic. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Odo Staurheim, Male Human Monk 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (200 gp). Gold dragon comb with red garnet eye (1300 gp).


Social Check DCs


Balimaar Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 5 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Disciplined, Impeccable. Bonds: Immigrant, Poor. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Balimaar Gladstone, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 11000 sp.


Social Check DCs


Godfrey Hadlee, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear white pants and tee shirts. He is tall, broad shouldered and powerfully built. He wears a feathered hat to hide his balding. His brown eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He pushes his goals aggressively. He is also a coward if confronted.

History: Godfrey was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: He would like to get married and retire; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job, Has a crush. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Godfrey Hadlee, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)11 (+0) 16 (+3)6 (-2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs

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