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Advanced [show]


Trym Presley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: To end his boredom; and to be a assassin again

Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Presley, Male Human Wizard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Giant, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Frederick Allerton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His hair is white and curly. His brown eyes peer out from beneath his feathered blue hat.

Personality: Calm and collected, he is a well trained Masseuse. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Frederick's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Flaws: Fearful, Antagonistic. Bonds: Poor, Slave, Job. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Frederick Allerton, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Blakely, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. He wears his hair in dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Since then, he has sought to make the best of life.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Disciplined, Impeccable. Flaws: Mundane. Bonds: Attractive, Debt. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Aldous Blakely, Male Human Ranger 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)16 (+3) 15 (+2)18 (+4)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70 pp. Black velvet mask with numerous citrines (120 gp). A roughly beaten golden orb (120 gp).


Social Check DCs


Robert Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. His auburn hair is braided into rings. His fierce green eyes like to dwell on things.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Robert was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He became a Adventurer soon after.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Has a crush. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Robert Cromwell, Male Human Cleric 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp. Moss agate (16 gp).


Social Check DCs


Odo Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He sports a long silver beard, and similarly colored long hair. His blue eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Flaws: Antagonistic. Bonds: Immigrant, Family, Rich, Adventurer. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Odo Brandon, Male Human Druid 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)12 (+1) 9 (-1)9 (-1)
Skills Deception +2, Stealth +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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