Charles Benson, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut short with large spiked bangs in the front. His eyes are hazel.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Family, Nature. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 7000 sp. Violet garnet (1300 gp). Rich purple corundum (1400 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.
Peter Blackwood, Male Human [Permalink]
Personal [hide]
Description: A 5'9" western man, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His blonde hair is singed and shortened. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Family, Nature. Occupation: Bookbinder
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 110000 cp. Aquamarine (1200 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp). Lapis lazuli (14 gp). Emerald (1300 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item.
Percival Sherwood, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky blue painted plate armor. His red hair is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and he feels kind of lost in life
Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Attractive, Family. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Minor magic item.
Theodoric Tickle, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His blonde hair and beard is wavy and long. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Adventurer, Poor. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Conrad Landon, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect. He has no hair. His fierce blue eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Roofer, but he got bored and became a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Money/treasure; and a deep hatred of illithids
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!