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NPC Generator

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Advanced [show]


Drogo Southey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His black hair has been sun bleached extensively. His gray eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Addict, Lazy. Bonds: Attractive, Adventurer, Job. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Drogo Southey, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)13 (+1) 5 (-3)12 (+1)
Skills Perception -1, Survival -1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 sp.


Social Check DCs


Frederick Morton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light grey in addition to tight pants. His black hair is smooth and relatively long. He has gleaming, smiling violet eyes.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 13 years.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Frederick Morton, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)16 (+3) 10 (+0)16 (+3)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He wears his golden hair down. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Beckwith, Male Human Barbarian 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)7 (-2) 9 (-1)15 (+2)
Skills Investigation +0, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick England, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His hair is short and silver. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He became a Body Guard soon after.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Insane. Bonds: Nature, Immigrant, Job. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Frederick England, Male Human Warlock 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 1 Minor magic item.


Social Check DCs


Patrick Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is white and very short. His amber eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Religious. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Patrick Spaulding, Male Human Expert 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 7 (-2)15 (+2)
Skills Deception +4, Perception +0
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 60 pp. Tourmaline (160 gp).


Social Check DCs

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