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Advanced [show]


Cory Easton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries shortbows. His white hair is cut short with large spiked bangs in the front. His hazel eyes peer out from beneath his wide-brimmed black hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his mother was called into army service. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted, Logical. Flaws: Cynical. Bonds: Military. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Cory Easton, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)6 (-2) 14 (+2)13 (+1)
Skills Acrobatics +6, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Bloodstone (20 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Adley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears rags and sports a simple walking cane. His red hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the west. In his 12th year, his parents were killed by a illithids raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Don Adley, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Nature +4, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: Born to a Layabout, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Flaws: Insomniac, Addict. Bonds: Attractive, Guardian, Poor. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Alexandre Beitz, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His broad hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Fisher profession.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Animal Trainer soon after.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Ralf Clapham, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)19 (+4) 13 (+1)6 (-2)
Skills History +6, Performance +0
Senses Passive Perception 11
Languages Common, Infernal, Elven, Dwarven, Draconic
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a green and yellow robe with the hood down. His blonde hair is matted, messy, and big. His violet eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Gunter Merton, Male Human Ranger 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)5 (-3) 11 (+0)13 (+1)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Just what you see.


Social Check DCs

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