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NPC Generator

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Advanced [show]


Clerebold Thackeray, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He usually wears his grey robe and has his rapier always slung over his shoulder. He wears a small hat to hide his balding. His ears are large.

Personality: He hates Humans with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Racist. Bonds: Slave, Mentor, Enemies. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Clerebold Thackeray, Male Human Warrior 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6

Possessions: 800 gp.


Social Check DCs


Guy Alston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in a clean brown cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His hair is chestnut, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Barrister in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Addict. Bonds: Attractive, Job, Slave, Immigrant. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Alston, Male Human Barbarian 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 7 (-2)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 4000 sp. Peridot (80 gp).


Social Check DCs


Gerald Kimberly, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has always had a great fascination with Human culture. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Racist, Fearful, Disease. Bonds: Poor, Attractive. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Gerald Kimberly, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs


Theodoric Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears tan cloth garments or leather armor. His long white hair is drawn into a two foot long braid. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Athletic. Flaws: Addict, Ugly. Bonds: Family, Mentor. Occupation: Banker

Voice: American accent

Attributes [hide]

Theodoric Hartford, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bertram Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Guard, Bertram learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Athletic, Joker. Bonds: Adventurer, Attractive, Job. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Bertram Breeden, Male Human Ranger 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs

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