Trym Clayden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich southern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 14 years.
Motivation: He is greedy.
Ideals: Philantrophist. Bonds: Job, Rich, In love. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Sapphire pendant on gold chain (800 gp). Sapphire pendant on gold chain (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Godfrey Chester, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man is wearing colorful clothing, dressed as a Scribe. His tied-back hair is golden. His fierce blue eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.
History: Godfrey hails from a village terrorized by giants. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist. Flaws: Antagonistic, Racist, Insane. Bonds: Enemies. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 10000 cp. 1 Minor magic item.
Anthony Harlow, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky green painted plate armor. His hair is chestnut and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.
History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Adventurer. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Just what you see.
William Hartford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is chestnut and curly. He has gleaming, smiling violet eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: To pay off his debts; and he's looking for his big break
Ideals: Artistic, Gifted. Flaws: Emotional. Bonds: Adventurer, Debt. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
Possessions: Just what you see.
Lance Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of magic on his torso. He carries with him a set of greataxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is golden and curly. His amber eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As long as the job gets done he does not care how it got done.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Professionalism. Bonds: Nature, Immigrant. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 8 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Sylvan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Deep blue spinel (900 gp). 1 Minor magic item.
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