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William Brady, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. He wears his blonde hair up in a very large beehive style do. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of orcs once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by orcs. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A deep hatred of orcs; and revenge

Ideals: Disciplined, Gifted. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

William Brady, Male Human Adept 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


Miles Badger, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man is generally well dressed albeit a few years behind the times. His golden hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Miles studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Miles Badger, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 12000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands.

Flaws: Shy. Bonds: Immigrant, Enemies, Military. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Gerald Colby, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theobald Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is heavily combed to the right. His half smiles and gray eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Theobald will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Theobald studied abroad. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Extrovert, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Theobald Breeden, Male Human Fighter 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)13 (+1) 17 (+3)17 (+3)
Skills Athletics +1, Perception +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple +6

Possessions: 1600 gp. Cloth of gold vestments (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Geoffrey Hampton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He has wavy chestnut hair. His eyes are likewise violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Geoffrey studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Gifted. Flaws: Shy, Addict, Antagonistic. Bonds: Family. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Hampton, Male Human Warlock 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Stealth +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Fiery yellow corundum (1200 gp). Zircon (40 gp). Carnelian (40 gp).


Social Check DCs

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