Gomory Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a black scarf. He has wavy brown hair. His eyes are likewise green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Healer business at a young age. His necromantic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: Human compassion; and expand his business
Ideals: Gifted, Entrepeneur, Optimist. Flaws: Racist. Bonds: Job. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Golden pearl (70 gp). Moss agate (10 gp). Violet garnet (600 gp). 1 Minor magic item.
Henry Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. He keeps his long silver hair kept up in a rat tail. His brown eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: He has a rivalry with the Church that dominates his actions; and marry his sister to traveling adventurers
Ideals: Justice. Bonds: Attractive, Religious, Military, Family. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 1000 gp. Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1100 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugh Law, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy grey suit. His long brown hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a forest tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Justice. Bonds: Attractive, In love, Nature, Slave. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Bernard Altham, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His tied-back hair is black. His eyes are hazel and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Bernard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Job. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Chrysoprase (50 gp). Pink pearl (150 gp). Blue quartz (11 gp). 1 Half-Plate. 1 Half-Plate.
Clerebold Abram, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His black hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Bather and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to reunite with his absent mother
Ideals: Justice. Flaws: Selfish. Bonds: Military, Job, Family. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
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