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NPC Generator

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Advanced [show]


Miles Bristol, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. His golden hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted, Logical, Entrepeneur. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Miles Bristol, Male Human Adept 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2900 sp. Iolite (80 gp).


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a mountains tribe. His first spouse was a Healer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Optimist. Bonds: Attractive, Enemies, Nature, Family. Occupation: Painter

Voice: American accent

Attributes [hide]

Anselm Mitchell, Male Human Druid 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 8000 cp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Aldous Springfield, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Aldous was born in the east. At a young age he loved to build and create. A gifted student he started as a Healer, but he got bored and became a Barkeep. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Springfield, Male Human Cleric 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ralf Bradley, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy yellow suit. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has a very tight haircut. His eyes are gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of dire rats once and for all.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Military, Immigrant. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Bradley, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Small steel mirror. 1 Average lock.


Social Check DCs


Reynard Merton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long auburn beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army; and he wants to get laid

Flaws: PTSD. Bonds: Attractive, Religious, Military, Has a crush. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Merton, Male Human Ranger 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)8 (-1) 15 (+2)16 (+3)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp.


Social Check DCs

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