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Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He is bald on top and has large auburn tufts of hair around his ears. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Henry Myerscough, Male Human Wizard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp.


Social Check DCs


Nicholas Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His black hair is thinning but still full. His fierce hazel eyes like to dwell on things.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.

History: Born in the east to a Unemployed, Nicholas learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Nicholas Hampton, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 4 Holy water. 4 Acid flasks.


Social Check DCs


Everard Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his brown hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Everard took refuge in the large cave and found the beat up bow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Persistence. Bonds: Poor, Military, Nature. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Everard Barlow, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear black tank tops with yellow pants. His hair is short and black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Philantrophist, Opinionated. Flaws: Insane. Bonds: Nature, Poor. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Don Anderton, Male Human Bard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large yellow mantle and cape that has been intricately interwoven into his blue robe. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.

History: He was born at the edge of vast plains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with his old friends; and retire the richest man in the south

Flaws: Shy, Selfish, Secretive. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Lance Kimberley, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Goblin, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp. Peridot (60 gp).


Social Check DCs

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