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NPC Generator

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Advanced [show]


Alex Conway, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. He has a small bristly mustache and wavy brown hair. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of orcs once and for all.

History: Sold as a small child to a slaver, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Tanner, but he got bored and became a Shipwright. He has worked as a Shipwright like his father before him.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Flaws: Shy. Bonds: Enemies, Mentor, Job, Religious. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Alex Conway, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 11 (+0)8 (-1)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 44000 sp.


Social Check DCs


Trey Enfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Butcher business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a soapmaker again

Flaws: Ugly, Emotional, Antagonistic. Bonds: Mentor, Job. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Trey Enfield, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Odo Home, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His white hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Racist. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Odo Home, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He has wavy black hair. His eyes, though not visible through his cowl, are brown.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. A gifted student he started as a Slave Trader, but he got bored and became a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To find somewhere to settle down; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic. Flaws: Hedonist, Mundane. Bonds: Attractive, Rich, Job. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Marleigh, Male Human Adept 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)7 (-2) 13 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Thackeray, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black coat over a brown low-cut shirt, and a small hat upon his head. His hair is cut close to his head. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Shoemaker, who enjoyed hunting, Drogo was taken on many hunting expeditions. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Drogo Thackeray, Male Human Adept 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 17 (+3)4 (-3)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1100 gp.


Social Check DCs

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