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Advanced [show]


Gerald Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and red pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Slave. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Reid, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 6000 sp.


Social Check DCs


Ernest Darlington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Interpreter uniform. His long white hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Layabout, who enjoyed hunting, Ernest was taken on many hunting expeditions. A gifted student he started as a Layabout, but he got bored and became a Interpreter. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Disease, Impulsive. Bonds: Job, Attractive, Nature. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Darlington, Male Human Warlock 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)13 (+1) 18 (+4)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp. Hematite (8 gp).


Social Check DCs


Manfred Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. With a patchy white beard and wild white hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of southern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Immigrant, Poor. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Livingstone, Male Human Sorcerer 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)9 (-1) 16 (+3)8 (-1)
Skills Perception +6, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Anthony Enfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His black hair and beard is wavy and long. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Ugly, Secretive. Bonds: Adventurer, Mentor. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Anthony Enfield, Male Human Monk 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 6 (-2)14 (+2)
Skills Insight +0, Investigation +5
Senses Passive Perception 8
Languages Common, Halfling, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Miles Palomarez, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large black mantle and cape that has been intricately interwoven into his blue robe. He has styled his golden hair well, parting it to the right. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Knight

Voice: German accent

Attributes [hide]

Miles Palomarez, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 10 (+0)6 (-2)
Skills Investigation +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs

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