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NPC Generator

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Advanced [show]


Cory Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, and carries greataxes. He keeps his long white hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane. Bonds: Religious, Slave, Rich. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Hailey, Male Human Monk 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is white. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Extrovert, Philantrophist. Bonds: Rich. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Wentworth, Male Human Druid 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 13 (+1)10 (+0)
Skills History +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1200 gp. Freshwater pearl (9 gp). Jade (40 gp). Fiery yellow corundum (1300 gp). Rhodochrosite (9 gp). Peridot (20 gp). Sardonyx (20 gp).


Social Check DCs


Solomon Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and red pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He carries with him a set of falchions on his belt, each one with a opal on the hilt. His golden hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Mentor. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Halsey, Male Human Warrior 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 8 (-1)10 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Raymond Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His golden hair, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He inherited the family business which he has now maintained for 5 years.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Gifted, Fighting. Bonds: Job, Adventurer. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Raymond Ainsworth, Male Human Adept 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Deception +5, History +5
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 600 gp. Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Presley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long auburn beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Shane Presley, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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