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Advanced [show]


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: This western man wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His clothes are grease stained in places. His blonde hair is unkempt and raggedy. He has a tattooed face.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Anselm Hale, Male Human Fighter 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Godfrey Marston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Barrister. His hair is cut close to his head. His ears are large.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: Godfrey was raised in a hard working conservative environment. He worked as a nervous Barrister and found it very stressful. He was granted arcane powers by his dying sister.

Motivation: He is unsatisfied with his job; and to be a carter again

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Godfrey Marston, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Fire opal pendant on a fine gold chain (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Half-Plate. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Miles Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east his family was never financially stable. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Shy. Bonds: Poor, In love. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Miles Burton, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Godfrey Harlan, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is knotted and matted. He has gray eyes and a black hat with a green feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Map Maker profession.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Flaws: Depressed. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Painter

Voice: American accent

Attributes [hide]

Godfrey Harlan, Male Human Wizard 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 7 (-2)9 (-1)
Skills Athletics +5, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is long and unkept. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Mentor, Enemies. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Hugh Tyndall, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 6 (-2)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp.


Social Check DCs

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