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Advanced [show]


Don Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His skin is fair and his fingers are delicate and long. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and catlike.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Body Guard, who enjoyed hunting, Don was taken on many hunting expeditions. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He loathes his own lifestyle; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Depressed, Racist. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Don Radcliffe, Male Human Warrior 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Norman Marston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white armored body suit, with a simple brown line shooting up and back down. His golden hair is smooth and relatively long. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Norman hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Norman Marston, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large brown jacket. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south to a Bather, Gerald learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: To be a Shipwright again; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Impeccable. Bonds: Military, Job, Poor. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Gerald Graeme, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)16 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Giant, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Jasper (20 gp). Red garnet (90 gp). Chrysoberyl (90 gp).


Social Check DCs


Aldous Thorpe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is heavily combed to the left. He has blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast mountains. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Nature, Job. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Aldous Thorpe, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Alexandrite (1000 gp). Sard (40 gp). 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Godfrey Fawcett, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Ugly, Addict, Disease. Bonds: Poor. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Godfrey Fawcett, Male Human Sorcerer 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 80000 cp.


Social Check DCs

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