Diggory Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long black hair reaches down to his waist. His eyes are hazel.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: He was born in a small island village. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp. Peridot (60 gp). Moonstone (60 gp). Fiery yellow corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has a large brown mantle and cape that has been intricately interwoven into his white robe. He has a long black beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.
History: When he was but 8 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has drifted from career to career and currently works as a Locksmith.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Impeccable, Justice. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp.
Everard Dalton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears just a red suit. His golden hair is cut short with large spiked bangs in the front. His eyes are green and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Jocelyn Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses like a well dressed Sellsword does. His long white hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Bonds: Job, Attractive, Nature. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 0 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 400 gp. Rose (60 gp). Amethyst (90 gp). Sard (60 gp). 1 Minor magic item.
Anselm Shipley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Ruler business at a young age. A freak accident while working with his Mercenary mother left him crippled. He inherited the family business which he has now maintained for 8 years.
Motivation: Expand his business.
Flaws: Antagonistic, Disease. Bonds: Poor, Attractive, Job. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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