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Advanced [show]


Kyle Fulton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. His black hair is lengthy. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Miner, Kyle learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and expand his business

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Kyle Fulton, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Athletics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Theodoric Abram, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and to unite with his sister

Ideals: Joker. Bonds: Poor, Attractive, Immigrant, Family. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Theodoric Abram, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His hair is brown and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Rolf's homeland. Rolf decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Rolf Colby, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 17 (+3)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: 800 gp. Brass mug with jade inlays (300 gp). Gold music box (1000 gp).


Social Check DCs


Thomas Brent, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His silver hair is smooth and relatively long. His hazel eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. He struck the Miller job and began his own company from there.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Thomas Brent, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)14 (+2) 13 (+1)7 (-2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Wymar Tindall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green tunic with grey highlights, and long white pants that bunch up around his shoes. His moppish chestnut hair is in a traditional bowl cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. Wymar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Junk Dealer. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: To unite with his sister; and wants a kiss

Flaws: Shy, Secretive. Bonds: Immigrant, Family, Has a crush. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Tindall, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 1 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 19000 cp.


Social Check DCs

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