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NPC Generator

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Advanced [show]


Ralf Tatum, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his blonde hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: Ralf was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Ralf Tatum, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Odo Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man wears a white shirt with thin tan vertical stripes and brown pants. He is muscular with a powerful set of arms. He has a very tight haircut. His eyes are brown and beady.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: Gifted from a young age, Odo studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism, Gifted. Flaws: Ugly, Disease, Insane. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Kinsley, Male Human Warrior 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)18 (+4) 9 (-1)7 (-2)
Skills Intimidation +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Orc, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His silver hair is greasy and uncared for. His brown unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Dustin was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Flaws: Ugly, Disease, PTSD. Bonds: Rich, Family. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Dustin Barclay, Male Human Fighter 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp. Azurite (16 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Barton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a green suit, red shirt, and pastel tie. His hair, while still mostly red, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Barton, Male Human Fighter 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 7 (-2)14 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 8
Languages Common, Auran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Charles Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely black suit with grey socks and a vest with buckled shoes. His auburn hair is unkempt and raggedy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Willoughby, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 16 (+3)10 (+0) 14 (+2)8 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 2000 sp. 1 Tanglefoot bags.


Social Check DCs

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