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NPC Generator

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Advanced [show]


Geoffrey Snowdon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large tan mantle and cape that has been intricately interwoven into his black robe. His red hair is kept up in a ponytail inside a broad hat. His eyes are a pleasant violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of eastern immigrants he idolized his father. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Opinionated, Gifted. Bonds: Enemies, Immigrant. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Geoffrey Snowdon, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics -1, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1800 sp. 1 Tanglefoot bags.


Social Check DCs


Hugh Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Hugh Thorpe, Male Human Barbarian 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Rolf Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears blue cloth garments or leather armor. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. He married young, but lost his spouse to gnolls. He became a Carpenter soon after.

Motivation: Further expansion of business; and he wants revenge against gnolls

Flaws: Insane, Depressed. Bonds: Job, Adventurer, Enemies. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Rolf Bradford, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Buckler.


Social Check DCs


William Royal, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown hair well, parting it to the right. His eyes are gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Attractive, Enemies, Mentor. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

William Royal, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)13 (+1) 18 (+4)14 (+2)
Skills History +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1700 sp.


Social Check DCs


Heward Merton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears just a brown suit. He has wavy brown hair. This hazel eyed easterner is not easily forgotten.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Heward was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Family, Job. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Heward Merton, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 26000 cp.


Social Check DCs

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