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NPC Generator

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Advanced [show]


Cory Mitchell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light brown in addition to tight pants. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Cory has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Insomniac, Addict, Disease. Bonds: Immigrant, In love, Rich. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Cory Mitchell, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Barney, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He carries a battered morningstar and tarnished longsword as well. He has done his best to style his blonde hair to look like a famous performer. He has several tiny aquamarine earrings on each ear.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Fighting, Impeccable. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Balimaar Barney, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Lindsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey armored body suit, with a simple white line shooting up and back down. His white hair is heavily combed to the right. His eyes are likewise brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Diggory Lindsey, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)18 (+4) 15 (+2)14 (+2)
Skills Intimidation +4, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Undercommon, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 6000 cp.


Social Check DCs


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his glaive ready. He has shaved his head bald. His amber eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Nature, Slave. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Thomas Copeland, Male Human Commoner 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Presley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy blonde hair. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: To be a Map Maker again.

Ideals: Joker. Flaws: Disease, Fearful, Mundane. Bonds: Job. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Bertram Presley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Superior lock. 1 Average lock.


Social Check DCs

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