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Advanced [show]


Justin Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long brown hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Justin will drive conversation. He is lazy and tries to find solutions quickly.

History: He was born in the west, but his parents moved at a very young age to the south. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Addict, Lazy. Bonds: Adventurer, Immigrant. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Justin Lindsey, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Rolf Blyth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. He has several tiny emerald earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Rolf was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. Some 3 years later his spouse died after the birth of his son. Heartbroken, Rolf never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Money/treasure.

Flaws: Selfish. Bonds: Attractive, Rich, In love. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Blyth, Male Human Wizard 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1100 gp. Lapis lazuli (14 gp). Alexandrite (500 gp). Black opal (1300 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in brown turtlenecks beneath a tan coat with black slacks. His silver hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Hunter hails from a village terrorized by drow. One day when Hunter was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Hunter was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: Many drow want him driven away; and he wants revenge against drow

Flaws: Emotional, PTSD. Bonds: Attractive, Family, Enemies. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Mitchell, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 15 (+2)7 (-2)
Skills Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He is physically well-built. He has moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Miller, but he got bored and became a Adventurer. He became a Adventurer soon after.

Motivation: Further expansion of business; and balancing his hectic life and new adventurer responsibilities is difficult

Flaws: Ugly, Insane, Forgetful. Bonds: Military, Job. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

John Wordsworth, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Bullseye lantern.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his hand crossbow ready. His auburn hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Adventurer, Religious. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Bertram Mitchell, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)10 (+0) 13 (+1)4 (-3)
Skills Animal Handling +3, Deception -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10000 sp.


Social Check DCs

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