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Advanced [show]


Robert Wesley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: The child of northern immigrants he idolized his father. Robert was born on a far northern desert where he grew up under the tutelage of his father, an expert Herbalist. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Rich, In love, Immigrant. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Robert Wesley, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Deep blue spinel (500 gp). Rock crystal (80 gp).


Social Check DCs


Gunter Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a yellow armored body suit, with a simple blue line shooting up and back down. He has styled his black hair well, parting it to the right. His eyes are gray and beady.

Personality: He is irascible and easily irritated. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Gardener, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and seeks redemption

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Gunter Ryland, Male Human Bard 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. With bright white hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Roger was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Insomniac, Depressed. Bonds: Religious, Poor. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Roger Vance, Male Human Rogue 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 sp.


Social Check DCs


Trey Thorpe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His golden hair is kept up in a ponytail inside a small hat. His fierce blue eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Joker, Optimist, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Trey Thorpe, Male Human Warlock 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. Banded agate (8 gp). Aquamarine (1000 gp). Lapis lazuli (8 gp). Deep blue spinel (1000 gp).


Social Check DCs


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His hair is long and black with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a desert tribe. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Heward's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Heward Blyth, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 8 (-1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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