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Advanced [show]


Henry Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair, while still mostly blonde, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Optimist, Impeccable. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Henry Beitz, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 15 (+2)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Freshwater pearl (11 gp). Eye agate (11 gp). Pink pearl (140 gp). Rich purple corundum (1400 gp).


Social Check DCs


Balimaar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: To settle down with his crush.

Ideals: Optimist, Gifted. Bonds: Rich, Has a crush, Immigrant. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Ainsworth, Male Human Adept 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 8 (-1)9 (-1)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Black velvet mask with numerous citrines (120 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Whitby, Male Human [Permalink]

Personal [hide]

Description: This western man tends to wear a pastel poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Diggory was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and a strong sense of loyalty to human people

Flaws: Racist, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Diggory Whitby, Male Human Aristocrat 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)8 (-1) 15 (+2)14 (+2)
Skills Deception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Silver pearl (120 gp). Deep blue spinel (900 gp).


Social Check DCs


Henry Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He prefers to wear violet clothing when he does not wear armor. His moppish golden hair is in a traditional bowl cut. This green eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the south; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Family, Rich. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Henry Tindall, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Webley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his silver hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gunter was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Joker. Bonds: Attractive, Family, Poor. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Gunter Webley, Male Human Monk 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 300 gp. Jet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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