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NPC Generator

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Advanced [show]


Manfred Clayden, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is short and black. His blue unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Manfred was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Disease, Hedonist. Bonds: Attractive, Enemies, Family. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Clayden, Male Human Wizard 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 140 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Aldous Marston, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears many layers of old clothing at all times. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he is content

Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy, Mundane. Bonds: Poor. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Marston, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered white stockings. His skin is fair and his fingers are delicate and long. His silver hair has been sun bleached extensively. His brown eyes peer out from beneath his deerstalker pastel hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered writing. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: He wants revenge against illithids; and to be a fletcher again

Ideals: Disciplined, Artistic. Bonds: Military, Job, Enemies. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Gilbert Kenley, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 17 (+3)9 (-1)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Tim Whitby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear pastel tank tops with green pants. His long silver hair reaches down to his waist. His brown eyes peer out from beneath his top pastel hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Athletic, Professionalism. Flaws: Depressed. Bonds: Military, Nature. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Tim Whitby, Male Human Paladin 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 12 (+1)8 (-1)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Black pearl (200 gp). Deep green spinel (40 gp). Malachite (7 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, and he perpetually has his morningstar ready. His silver hair is still thick. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Shy, Depressed. Bonds: Rich, Job. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Arnold Darby, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 19 (+4)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 14
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 47000 sp.


Social Check DCs

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