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Advanced [show]


Theodoric Kensley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man is wearing a long, black, dusty cloak. His blonde hair is matted, messy, and big. His eyes are hazel.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Addict. Bonds: Adventurer, Nature. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Theodoric Kensley, Male Human Bard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)16 (+3) 9 (-1)6 (-2)
Skills Acrobatics +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Terran, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Nicholas Norton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His long blonde hair reaches down to his waist. His face is scarred and worn.

Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up glaive and armor he uses now. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Nicholas Norton, Male Human Wizard 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points -1 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 4 (-3)15 (+2) 16 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 400 gp.


Social Check DCs


Gilbert Blyth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple brown robe with black stripes complete with hood. He wears a small hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gilbert was raised in a hard working conservative environment. His childhood dream was to be a Merchant, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Opinionated. Bonds: Family, Job, Adventurer, Religious. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Blyth, Male Human Warlock 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)8 (-1) 11 (+0)15 (+2)
Skills Insight +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears silk and lounges about seductively. He wears his brown hair up. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Merton, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 90 pp. 1 Darkwood Buckler. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Dustin Appleton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He keeps his blonde hair in a flapper bob. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a slaver, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and further expansion of business

Ideals: Philantrophist. Bonds: Adventurer, Mentor, Job, Rich. Occupation: Architect

Voice: Whispers

Attributes [hide]

Dustin Appleton, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 17 (+3)5 (-3)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. Tiger eye turquoise (9 gp). Alexandrite (500 gp).


Social Check DCs

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